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Bad Piggies Rebooted

Latest Version:

Bad Piggies :: Rebooted (aka Bad Piggies Rebooted Edition) is a community developed version of the mod Bad Piggies Mod Leading Edge.

Changelog

BP::RE: Delta Epsilon Cubed (δ-ε³)

Changes:
+ Updates Splash Texts
+ Optimized Entity Light Calculation
+ Stronger Railgun

BP::RE: Delta Epsilon Squared (δ-ε²)

Changes:
- The update covers a multithread boost in physics, as well as railgun rework, execute command from file, and splash texts!

Enjoy!

BP::RE: Delta Epsilon (δ-ε)

*Note: this version may or may not work on Linux since LINUX IS HARDCORE and i'm a Windows user so, try installing WINE or other application that can run Windows executables, and run Windows version if the Linux version can't run.

Changes:
As a delta version to Epsilon, δ-ε implements channeled radio system, which is useable by putting radio transmitters and receivers in frames with the same color. The corresponding gamerule to channeled radio system is channeledradio, with default value true. This version also fixed audio bugs and colored frame bugs that comes from version i Canary. Enjoy!

BP::RE: Epsilon

\*Note: this version may or may not work on Linux since LINUX IS HARDCORE and i'm a Windows user so, try installing WINE or other application that can run Windows executables, and run Windows version if the Linux version can't run.

## Changes:
The basic command system.
and animate commands using `#multiline` and `#animate` declaration.

Please be sure to back up all your saves before updating!
and command animation functions

The Epsilon version officially adds a command system
- The command system is the focus of this update
- The command system can be found in the sidebar of the settings interface, and the input box of the command interface is located at the bottom of the interface.
- The Epsilon version adds two new execution parameters, #multiline and #animate. They can be used together at the beginning of a multi-line command to execute the following line instructions one by one in an animated manner.
- The following is an example animation command:


#multiline
#animate
/frameinterval 0.1
/delay 0.9
/setpart 0.1 0.1 1 0 6 0
/setpart 0.1 1.1 1 0 6 0
/setpart 0.1 2.1 1 0 6 0
/setpart 1.1 0.1 1 0 6 0


Among them, `/frameinterval` sets the execution interval of each line of commands, `/delay` command adds a delay, and /setpart is used to place components.
It is important to note that there must be a line break between each command in a multi-line command

BP::RE: OverTheHorizon

Changes: (relative to BPLE 2022.1)

Quality Of Life
- Mute music button (still weird icon)
- Hidden property panel button
- Remove (almost) zoom limits
- C# scripting for desktop platforms

Changes that doesn't effect gameplay
- Change version selector background

Existing part changes
- Higher Jet Engine thrust limits (6000)
- Part HP system (which is NOT! turned off in android build)
- Explosions, Collisions now deals damage to parts
- Part is destroyed and turned into debris when hp is less than 0

New Parts
- Alien Wooden Frame, much flexible with engine power
- Alien Santa Spring (3*mass, high connect strength)
- Alien Rapid Gun (Rapidly shoot bullets without cooldown with simulated AP, use circuits to spam)
- Alien Metal TNT (Much heavier(75) and stronger), it also has engine power
- Alien Rapid Gun Extended (Alien Gatling Gun), just like Alien Rapid Gun(without auto spam), also new bullets for that(Stackable, Uses Gravity, Big Mass)
- Alien Engines
- Hyper propeller (runs without power)
- Force Field Light **-RESURRECTION-** (repels/attracts objects within 5 meters radius with a force inverse proportional to [distance^2+0.2f])
- Pistons! (well it's still bugging)
- Oscillator (Produces periodic signals when activated)
- Healing Light (Heals all parts within 5-meter-radius at a rate of 60hp/s)
- Lightning Cannon(comes with lightning bullet)
- Glass block (extremely fragile)
- Triangle Frames
- Metal Slab Frame

External Links

Discord Server

"Bad Piggies" is owned by Rovio/Sega and I'm not affiliated with them in any way.